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數(shù)字媒體技術(shù) VR與視覺傳達(dá)專題: 借助Vision Pro等新視覺媒介與觀眾/用戶交流,從理解VR沉浸式感官體驗(yàn)到防眩暈等攝影與動(dòng)畫技術(shù)研究,從理解用戶體驗(yàn)到防眩暈等VR沉浸式攝影與動(dòng)畫技術(shù)研究

專業(yè):計(jì)算機(jī)科學(xué),藝術(shù)

項(xiàng)目類型:國外小組科研

開始時(shí)間:2024年12月07日

是否可加論文:是

項(xiàng)目周期:7周在線小組科研學(xué)習(xí)+5周不限時(shí)論文指導(dǎo)學(xué)習(xí)

語言:英文

有無剩余名額:名額充足

建議學(xué)生年級(jí):大學(xué)生 高中生

是否必需面試:否

適合專業(yè):計(jì)算機(jī)科學(xué)數(shù)字媒體數(shù)字技術(shù)人機(jī)交互交互設(shè)計(jì)游戲設(shè)計(jì)電影與音樂類

地點(diǎn):無

建議選修:數(shù)據(jù)結(jié)構(gòu)與算法設(shè)計(jì)

建議具備的基礎(chǔ):對(duì)數(shù)字媒體/游戲設(shè)計(jì)/VR技術(shù)/電影制作感興趣的學(xué)生,項(xiàng)目中將使用Unity/Unreal軟件或全景攝像頭硬件

產(chǎn)出:7周在線小組科研學(xué)習(xí)+5周不限時(shí)論文指導(dǎo)學(xué)習(xí) 共125課時(shí) 項(xiàng)目報(bào)告 優(yōu)秀學(xué)員獲主導(dǎo)師Reference Letter EI/CPCI/Scopus/ProQuest/Crossref/EBSCO或同等級(jí)別索引國際會(huì)議全文投遞與發(fā)表指導(dǎo)(可用于申請(qǐng)) 結(jié)業(yè)證書 成績單

項(xiàng)目背景:虛擬現(xiàn)實(shí)是多媒體技術(shù)的終極應(yīng)用形式,它是計(jì)算機(jī)軟硬件技術(shù)、傳感技術(shù)、機(jī)器人技術(shù)、人工智能及行為心理學(xué)等科學(xué)領(lǐng)域飛速發(fā)展的結(jié)晶。主要依賴于三維實(shí)時(shí)圖形顯示、三維定位跟蹤、觸覺及嗅覺傳感技術(shù)、人工智能技術(shù)、高速計(jì)算與并行計(jì)算技術(shù)以及人的行為學(xué)研究等多項(xiàng)關(guān)鍵技術(shù)的發(fā)展。其沉浸性、交互性、構(gòu)想性的優(yōu)點(diǎn)極大提升了用戶體驗(yàn),也使其逐步成為游戲世界的主流發(fā)展方向。本項(xiàng)目也將圍繞著VR在沉浸式場(chǎng)景打造中的應(yīng)用展開。

項(xiàng)目介紹:This program provides an overview and introduction to storytelling using virtual environments and/or 360 degree video. Students will learn about the history of Virtual Reality (VR) and its relation to other media arts as a basis for creating their own immersive narrative or documentary experiences using easily accessible hardware and software. We will ask and answer questions such as:
? What are the special challenges and opportunities when working with immersive media?
? What experiences can be achieved with immersive media that are not available in any other medium?
? What kinds of stories or experiences work best for immersive media?
? What are the most effective platforms for delivery?
? How can immersive audio be used most effectively?
? What are the limitations of immersive media?
? What is the future of virtual reality for storytelling?
Students will need access to a consumer grade 360 video camera or prior skills using a 3D game engine such as Unreal or Unity to complete assignments. No prior technical experience is required. Access to a home VR display system is helpful but not required.
本項(xiàng)目將提供了一個(gè)概述和介紹使用虛擬環(huán)境和/或360度全景視頻講故事。學(xué)生將學(xué)習(xí)虛擬現(xiàn)實(shí)(VR)的歷史及其與其他媒體藝術(shù)的關(guān)系,以此為基礎(chǔ),使用易于獲取的硬件和軟件,創(chuàng)造自己的沉浸式場(chǎng)景體驗(yàn)。項(xiàng)目將就沉浸式體驗(yàn)的獨(dú)特性、交付平臺(tái)及未來發(fā)展應(yīng)用深入討論及實(shí)踐,學(xué)生將在項(xiàng)目結(jié)束時(shí),搭建自己的虛擬場(chǎng)景

項(xiàng)目大綱:VR與全景視頻介紹和消歧:歷史背景;創(chuàng)造成功沉浸式媒體的策略 Introduction and disambiguation: VR and 360 videos; historical context; strategies for creating successful immersive media. 沉浸式敘事實(shí)例與媒體藝術(shù)實(shí)驗(yàn): 設(shè)計(jì)核心理念與初步準(zhǔn)備 Immersive storytelling examples and media art experiments; storyboarding and preproduction; finding a conceptual core. 全景視頻捕獲工具、編輯和顯示;快速原型設(shè)計(jì)及基于用戶體驗(yàn)測(cè)試的迭代設(shè)計(jì) Tools for 360 video capture, editing, and display; rapid prototyping and viewer testing; iterative design. 項(xiàng)目規(guī)劃和范圍策略、沉浸式場(chǎng)景中的聲音技術(shù) Project planning and scoping strategies; workshop project ideas. Advanced concepts in editing and sound; uploading and sharing 360 media. 學(xué)術(shù)研討1:教授與各組學(xué)生探討并評(píng)估各組期末產(chǎn)出可行性,幫助學(xué)生明晰后續(xù)產(chǎn)出思路 Final Project Preparation Session I 學(xué)術(shù)研討2:學(xué)生將在本周課前完成設(shè)計(jì)原型(prototype),教授將根據(jù)各組進(jìn)度進(jìn)行個(gè)性化指導(dǎo),確保學(xué)生優(yōu)質(zhì)的終期課題產(chǎn)出 Final Project Preparation Session II 項(xiàng)目成果展示 Final Presentation

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